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Couscous Ancient fare? Not quite.

Roadside Robbery by Dave Zajac. Use this quick adventure any time the party makes camp in a wilderness environment. Complete with monster stat blocks and printable battle maps! A Map of the Heart by Devin Cutler.

Two merchant houses are fighting over possession of a mysterious and ancient staff. What secrets does the staff hold? And how does it relate to a ruby the size of a human heart buried in some long forgotten barbarian tomb?

A Tragedy Unfolds by Devin Cutler. The player characters have put into a tropical island for repairs to their ship.

But the local village is almost deserted, and the jungle hides a secret that is both terrible and tragic. Can the player characters put to right something so foul that it seems there can be no redemption?

Above and Below by Devin Cutler. Haggofik the dwarven prospector has a nose for ore. And he believes he's found a vein of rare metal up in the mountains. The only problem is that this territory is claimed by a tribe of birdmen.

Binding Arbitration by Devin Cutler. Two wizards are engaged in a long-running feud. When the player characters rescue one of the spell hurlers, he asks them to help him finish the conflict once and for all.

But do the player characters really want to get in the middle of two very angry wizards? First Contact by Devin Cutler. What has happened to her and why is it that every stone they overturn just deepens the mystery? Hammon Eggs by Devin Cutler. The tomb of the ancient barbarian prince Hammon has overlooked the village of Hammon's Creche for centuries.

None have ever pierced its haunted portals, and the bones of all who have dared circle the hilltop surrounding the tomb. Yet rumours persist of fabulous treasure buried with the prince, including his legenedary axe, armour, and shield. But recently, miners who dug into the base of Hammon's Tor were never heard from again, and villagers whisper that the mines are now haunted by barbarian spirits.

Could a new way have been found into the tomb? And what of the sightings of white-clad figures near the mine entrance? Love's Labour Lost by Devin Cutler. So he spirited his daughter away and the PCs are asked to guard her for a time. But just who, or what, is after her…and why? A four-hour adventure for 4th level characters set in the Forgotten Realms, featuring elements from far-off Kara-tur. The druids of the Feyindir Forest and the villagers of Spiralle have always maintained a peaceful, if uneasy, relationship.

But now trouble is brewing. Villagers are going missing in the forest, and druids are being murdered in response. The terms of peace between the two parties has been shattered, and now the druids are threatening to unleash one of the most fearsome manifestations of druidic vengeance known.

Can the PCs step in to restore peace to the land? The Little Runners by Devin Cutler. Has a new thieves' guild arisen in town? The signs seem to indicate it. But who are they and where have they set up shop? The PCs have been asked to find the new guild and "persuade" the thieves to direct their attentions away from the Riverine trade coster. It is up to them to decide how. Philo's Curiosities and Collectables by Erik Hawley. Each Adventure Scene is a detailed setting that can be dropped into any adventure path.

Philo's Curiosities and Collectables is a shop that specializes in unique, or hard to find, items. Included in this supplement: Temple of Healing by Erik Hawley. The Temple of Healing is a fully developed location, popular with adventurers seeking healing, or perhaps an adventuring companion.

It includes statistics for the clerics, a new monster type, the Living Statue, and several new magic items! If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and feedback are always appreciated! Fashion Conscious by F. This adventure is for level 1 characters. New Blood by Francesco Cimato.

While some parts are scripted, there is room intentionally left for the DM to improvise and make this module their own. It is very much intended to be satire and not a serious storyline. Additionally, there is some very mild adult language so let this serve as your disclaimer.

Our heroes are sent to find a missing band of rangers. After discovering the source of the attack on the rangers' camp our heroes brave a climb into the mountains, battling foes and nature alike, and find the lair of the Thing in the Glen.

Can the adventurers overcome these obstacles and avenge the rangers? Ylem Grav is an ancient God who's name has been forgotten over the passage of time. As his power waned, he found his very existence being threatened. In order to prevent himself from ceasing to exist, he used what remained of his power to craft a pocket universe that was connected to a cursed magical artifact the cover illustration denotes a sword, but the artifact can take whatever form you need it to.

Those that come in contact with the artifact are transported to his dimensional realm, where their presence increases his strength, and sustains his existence.

Those that seek to leave are slain and their souls enslaved in order to become one more barrier between his prison and the freedom of any that find themselves trapped within its confines. Through whatever means, one of the party members has got their hands on that cursed artifact, and now they must fight their way through the trials in order to slay all of the souls that are giving power to Ylem Grav.

Once the souls have been destroyed, Ylem Grav will be weak enough for the players to defeat and end his blighted existence once and for all. The roads have become dangerous. There are many bandits, goblins and wolves causing villagers concern… but now, now there are strange twig like creatures who are abducting ill-prepared travellers. Their bodies are being dragged towards an evil, twisted, lifeless tree on top of a hill.

And now there's been a druid spotted wandering around in the glade too. The Tree of Blight — en espanol by Glen Cooper. Los caminos se han vuelto peligrosos. Sonidos como los de la cubierta de un antiguo barco agitado en la tormenta se han oído desde la oscura madera sobre una colina. Me parece que es hora de encontrar a algunos aventureros temerarios, para que vayan a investigar y pongan sus vidas en peligro… por el bien mayor.

Across the Battlefield by Graeme Hallett. This is a long encounter for characters level The PCs must journey onto a battlefield at night, and the ghouls have come up from their burrows to feed on the dead. The idea of this was to give the DM tools to create horror and suspense: Crab Cave by Graeme Hallett.

The Crab Cave is a single encounter for characters level It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting and possibly lethal challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty classes. Goblin Ambush by Graeme Hallett.

This is a difficult encounter for PCs level The Goblins adversaries have built an ambush that allows them to surprise stronger opponents and deal with more physically powerful enemies. They used nothing that they could not carry with them, and nothing that they could not afford to abandon.

With shovels, hammers, rope, axes, a few small trees, and about 6 hours of work, they have made themselves into a serious threat. Macabre Escape by Grand DM. At the edge of this forlorn place we located an immaculate row home. Once a wealthy family lived there which committed damnable sacrifices. The choking mists forced us inside this sorrowful and malevolent estate.

Within we found a life of luxury twisted with unsettling madness. This sentient abode tormented us until we found a way to depart its corrupted halls. The antiquity of the evil in that place seeped into our dreams. After some time we steeled ourselves for those waking night terrors. Unfortunately, the wrathful abode was not done haunting us. As if swallowed by a morbid oubliette, we have returned. I fear our prayers will go unanswered inside the macabre escape tunnel of the Death House…. It can also be used as an addition to the original Death House adventure.

As a living entity, the Death House revels in the torment of both the living and the dead. It has many secrets still yet discovered, one of which is the original escape tunnel built by the Durst family. This scenario has enough material for a complete four to six hour game session. Although designed with level characters in mind, the Macabre Escape can be tweaked to accommodate higher level groups.

Horrors from the Heath by Halldór Arnórsson. Death haunts the unsuspecting travellers of the Heath of Greyhowl.

A long forgotten evil releases a wave of vicious monstrosities on all who are unlucky enough to be caught on the open road. Throw your players into the midst of a desperate battle for survival as only the timely intervention of great magic will save them, if they can hold out long enough….

Hunting Hunters by Halldór Arnórsson. Get hired by the brazen master merchant Buyuk Hilgerkek to boldly venture into the darkness of the underdark in search of the Night Hunters. Choose your alligiance in the dealings of two mysterious and opposing factions. The Village of Versalles by J. Dark Gods of the Jersey Shore by J.

The simple townsfolk of Jersey Shore generally keep to themselves. Neighbors might describe them as quiet cow herders, able fishermen, and pious church-goers. If they had neighbors. In fact, no one who visits Jersey Shore ever has anything to say. Because visitors never leave. This adventure is for early level player characters levels , and will require one or two play sessions to complete. Doorway to Darkness by James Desborough, M.

As you approach, the miners themselves appear from their hidey-holes around the ruined camp. They are haggard and hollow-eyed, barely able to lift the picks and shovels they've clearly been using as weapons. They are unwashed, muddy and stinking — they look little different to the undead that they have been fighting.

Shrouded in damp blankets and shivering, they stare at you silently, even disbelievingly. There is only one left among them who appears to have a little iron left in his spine. He tightens his grip on his pick and steps forward. A group of miners uncover a dark secret and must fight for their very lives as the dead walk again.

Can our heroes rescue the survivors and stop an ancient evil before it spreads across the land? Cave of the Missing by James Holloway. A mysterious cave near a small town called Skirl Village, legend has it that anyone that enters never leaves.

A bride goes missing in the village, the father decides to hire adventurers to find her. What do these things have to do with one another? Queen Of The Drowned Ones: The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee by drowning.

So the priest of the Moonmaiden who had examined the corpse and asked questions to the poor soul had said. Now, those makeshift rafts coming from the north with their grim burdens appear daily, the mariners and fishermen alike dreading the ocean and the Bitch Queen beyond measure. A Rodent Problem by Jasen Bacon. The trading port town of Oakwood has been experiencing a larger than usual rat problem. The Watch has already lost men in an attempt to flush them out, and they are now willing to pay anybody foolish enough to vernture into the sewers to exterminate the problem.

By using the Watch as a starting point, this adventure can be used as a means to bring an adventuring party together for the first time, thus eliminating the need to write a backstory on how each character met the rest of the party. This is a twist on the classic, and cliche, first adventure of killing rats. This adventure is designed for four first level characters. This adventure is designed to work with just the Basic Rules which are downloadable from the main Dungeons and Dragons webpage, but page numbers and references are also given to the print books as well.

This adventure is a perfect starting point for those who are new to the game and want to try their first adventure, or as a quick crawl for expereinced gamers.

Iron Keep by Jason E Perdue. First the bandits attacked then the Roc carried away the guide. Since then you have blindly followed the camels hoping that their instincts would lead you to water or help of some kind. You and your friends are lost in a sea of sand. Plodding along in the shadow of the camels and doing your best to stay alert.

Ahead the heat shimmers take shape. This time it is a castle. Blinking away the dryness in your eyes you realize that the tower is not a mirage but it is broken. Sunken Tower by Jason E Perdue. The Frog People were never a threat before, more of a nuisance really, they would show up once a year steal a few things and drink some ale. Then they would be gone. This year though they did not leave and now they are taking people!

The town needs help and it has found it in you and your friends. An adventure for characters level Looking for another way into Ravenloft? Then this adventure is for you. Stranded upon unknown shores, the adventurers find themselves in the wilds surrounding the small town of Stonefall, where cruelty and paranoia go hand-in-hand.

Unravel the mysteries of Stonefall on your way to Barovia, and hopefully be ready for the Curse of Strahd. A Trail of Groundnuts by Jeff C. He recently rented four horses to a group of young adventurers and they are late returning the steeds. Bale asks the party if they will look into the missing horses and return them if they are found. The House of the Midnight Violet is a standalone adventure designed for 5th Edition.

The adventure is intended for four to five characters of level 4 to 6. The adventure is set in a non-specific location and can be included in nearly every campaign. The party is recruited by an innkeeper to recover a flower from a mansion that is located on a nearby island. The innkeeper dabbles in herbalism and his supply of the Midnight Violet is depleted.

Unbeknownst to the party, a demon was once summoned in the house by a young boy. The demon caused the demise of the family and the dead now roam the mansion.

Securing the flower will not be an easy task! The adventure through the mansion tells the tale of the family, offers undead to battle, feral cats and animated dolls, clues to gather and riddles to solve, and perhaps a demon to battle. The Search for Godfrey by Jeff C. She's only just received a map that may lead to his last known whereabouts. A 2nd tier adventure for 6th — 10th level characters that features battles, environmental hazards, and roleplaying.

This adventure has even been test played by four DM's from around the world. The Throne of Bone by Jeff C. The adventure starts with the adventurers coming to the aid of an old farmer whose prized livestock are being attacked by a pack of wolves. This simple quest leads the party to the discovery of the skeletal remains of a bard and a magically resistant door made from an unfamiliar material.

The adventuring party must persevere through traps, puzzles, undead and a talking door that mocks them along the journey until they discover the secrets resting upon the seat of the Throne of Bone. This adventure includes a cursed magical shield, a new undead creature and an artifact.

Total party experience earned is approximately 14, Recommended adjustments for higher level characters are included. If you need an hour or two to fill, or are lost for an encounter idea in a specific location or worse, if the PCs turned left when you needed them to turn right , we hope this book fits the bill for you and provides hours of adventure! Bale's Outfitting Outpost by Jeff Stevens. This module includes a description of Bale the gnome, his shop, and twenty new magical items that include armor, weapons, fun bard scrolls, musical instruments, and other items.

Bale requests that the party accompany him on a three day journey. He wishes to sell some of his valuables at a nearby auction, but recent bandit attacks have him looking for added security. During the journey, the adventuring party rescues a woman, encounters the bandits, finds a saddled camel, and more.

Welcome to the Retreat, home to Avalon the Nymph. Her region is dangerous and mystical, filled with secrets and monsters of all kinds. All who enter end up being snared by her marvelous gaze. Can you enter her domain and make it out without falling in love? Will you gather the treasure or just pass through? Either way, there's plenty of adventure here for all mid-level adventurers. From a rain dragon, a lich, to blood thisrty gnomes and mousefolk, feel free to pilfer and steal whatever you like and toss it into your own campaign.

Haunted by John Battle. A bounty board says that there's wailing near the well. The town boarded it up and won't talk about it. It's up to the adventurers to dig around the town and delve into the well. A suitable challenge for characters at level 3. Should last a whole session. Rusty Ziggurat by John Battle. A starting adventure meant to take players from level 1 to 3 by delving into a ruined ant colony in search of the Queen.

Filled with fire ants, pit-spiders, a soul-seeking demon, a monsterous antlion, undead, a rival adventuring party, and a kick-ass boss battle, this adventure offers enough challenge to keep all players interested. The Claw of Winter by John Prichard.

The Claw of Winter is a murder mystery adventure set in a remote monastery where something terrible has gone wrong. Two new and unique monsters make this adventure a thrilling experience for players, and a great value for any DM.

High in the Stormhorn Mountains lays the monastery of Chauntea, a place of worship, hard work, and careful study of nature.

When a grisly murder occurs, and a noble-born pilgrim is the victim, the characters must track down the killer, no matter who — or what — it is. Darkness has come to the monastery of Chauntea. A mysterious death could bring trouble to the monastery, and the forest kingdom itself. Battle the elements and solve the mystery before it's too late! Mezhdy Rek by Joseph Cadotte. Mezhdy Rek is a low-level adventure location with multiple quest lines leading to an ending that incorporates all of the players' decisions while providing further paths for them to take.

It focuses on the titular small town and its environs and is filled with characters and situations designed to satisfy power gamers and role players alike while potentially offering a base for further adventuring.

Will they seed dissent and create a popular revolution or will they storm the castle head-on? Will they enlist the help of the local lizardfolk tribe or will they let them all perish? The players decide not only their future, but that of a town in Mezhdy Rek. Foul Delvings by Josh Kelly.

A stomach churning adventure for 3rd to 6th level characters. Something foul is afoot beneath the streets of the city. The characters investigate a missing laborer only to discover a duergar mining operation in the city sewers. Can the characters stop the duergar before they bring the city walls crashing down upon their heads? This short adventure can introduce a new campaign villain or deliver a total party kill.

The Naiad's Revenge by Josh Kelly. You have been invited to the opening day of the Gran Thermae Bath House. Unfortunately for the wealthy party guests, the natural hot springs they drained to warm the baths were the home of a powerful spirit. The Hot-springs Naiad and her minions will see her waters restored or die trying.

Little does the Naiad know that her attack has been orchestrated by one of the party guests to further their own ambitions. This short adventure for 2nd level characters can be serve as a side quest or the beginning to a larger campaign.

A single session adventure by Josh Kelly. Aye it tastes like a mule's rump but it makes yah strong and fearless! Garrak the mighty swears by it, before his recent bout of monsterism that is. An alchemical scourge is plaguing the city's fighting pits and gladiator academies, an illicit potion that strengthens the user.

Your players must delve into the criminal underground searching for this potion's source and confront the mad alchemist in his laboratory full of deadly equipment.

A Prince's Death by Jussi Svendsen. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince.

Their search pits them against mysterious creatures in the elven city of Sindarin, all to answer the quest "How did the prince die? This adventure is a hour adventure designed for 11th-level characters to be run in a single session.

Kai Dynasty takes the players into the Anauroch to attend a royal elven wedding, only to discover that a plot has been set in motion to aid or stop a powerful lich.

Only the players can ensure the survival of the guests attending the wedding of the Kai Dynasty. Blackbrook Lockdown by Jussi Svendson. Blackbrook Lockdown takes the players into Gulf of Luiren to investigate the halfling redboubt of Blackbrook.

Their search pits them against elementals and giants, all to figure out why "there is no news from Blackbrook. Tower of the Slime Wizard by Justin Knutter. The party hears tales of a steady stream of disappearances in the countryside around the home of a wizard who has become obsessed with slimes and oozes.

Not long ago, he and his apprentices delved into fissures in the basin of a crumbling sinkhole and made a pair of discoveries: Intrigued by these discoveries, the wizard decided to site his tower directly atop these caverns and proceeded to further excavate and explore them.

Had his curiosity not outstripped his wisdom, he might have foreseen the consequences of this decision…. Tower of the Slime Wizard is intended for a 5th to 6th-level party.

It features exploration, tricky combat encounters and a few puzzles. Valentine Manor is beauty entrapped in architecture. The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister?

Deep in the snake infested jungle of Serpent Isle stands an ancient temple. Rumour has it that something still lurks in that place. Something evil from a lost era of devils and darkness. Could something have remained on that cursed isle? City of Adventure by Keith Stonefield.

City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics and magic items.

The next chapter breaks down the town into districts and describes the general features and several ideas for DMs to create their own adventures. The next four chapters provide readymade adventuring sites such as the Old Inn, the Tinsmith, and a sunken pirate ship known as the Sea Shark. There is also an appendix with all the NPCs, a competing adventuring party, and several new monsters.

The House of Luceren Gray is the second in a series of modules that detail the ruined town of Leilon in the Forgotten Realms. Leilon is located along the Sword Coast between the cities of Waterdeep and Neverwinter. This module follows one of the initial adventures found in Leilon: City of Adventure, found on this site. The characters are asked to investigate the home of a wealthy smith believed to be part of a secretive group called The Magesmiths.

The PCs must overcome the creatures living inside his home and the constructs living below. Weapon on the Wall by Kelnas.

A seemingly mundane excursion to the local weapon shop turns into an unexpected adventure involving a long-forgotten menace, foul sorcery and ancient power. Can the party solve the mystery of the weapon on the wall? A low-level adventure that can be used in nearly any campaign. A piece of Lantan found by Kenny Mahan. The Spellplague of DR set the world into motion, and the maps had to be redrawn. Many areas suffered, but few suffered as Lantan. The Gondsman of the Islands of Lantan and their great works of technology were washed away in tsunamis.

Almost everything that they had developed was lost, but a little bit remains in distant places that were far from the islands. Within the unexplored of Toril a devious and wicked evil is building. An unnamed passionate group has plans to construct an unholy army to sweep across the whole of the Boarst Kingdom. This adventure is a part of Servants of the Black Moon Campaign but can be played as a one off adventure without issue. Roll through a long forgotten series of mines to find and survive the Fields of Jarrick.

Trifling Tiefling by Kirk and Kelly Lowe. Elder Rose is in an awful pickle. Not only is the Xirt Initiative decision weighing down on him but now his son is gone. The villains left a ransom note and want major gold to get him back. A Dark Design by Kristjan Matthiasson. A Dark Design is the sequel to the Mud Creek trilogy and the first adventure of the Burning Valley trilogy were the players have decided to serve Saarith.

This adventure is a low level adventure designed for a group of three to four players at 2nd or 3rd level, which lean towards an evil alignment. I should note that this adventure shares many elements from "A Source of Secrets" which is the sequel to the Mud Creek trilogy if the players refused to serve Saarith, thus designed for players with good alignment.

A disturbed breakfast by Kristjan Matthiasson. A classic short adventure that takes about 1 to 2 hours to play through. A good choice for a new groups first adventure, a starting DM or as a beginning of a campaign. Chasing the Green by Kristjan Matthiasson. This adventure is a sequel to "A disturbed Breakfast" a short "Pay what you want" adventure. Chasing the Green is a 2 — 3 hour adventure for 1st level characters, but can easily be adjusted to 2nd level characters by adding to the encounters.

Help a Druid by Kristopher Muller. The druid of Song of Rest is in need of heroes to investigate a location revealed to him during an eclipse. Little does he know that he is sending on the path of a second band of adventurers who are being hounded by misfortune, demons, and the undead. Ravenloft Encounters by Limitless Adventures.

Ten random encounters set in Barovia. Designed to complement Curse of Strahd campaigns. Includes 10 encounters, 30 adventure hooks, and a new magic item. Dark Redemption by Lucas Cockerham. An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. Expedition to the Lost Peaks by M.

A mysterious and ancient tower of iron has been discovered in the fabled Lost Peaks — and our heroes are sent to investigate. What follows is a mind-blowing adventure of exotic creatures, alien technology and a shocking revelation that will change how they view the world forever. Expedition to the Lost Peaks is a hour adventure for characters of 5th-7th level.

Into the Dragons Den by M. The dragon is dead! A small tribe of goblins has taken possession of it's hoard, and it looks like easy pickings for an intrepid group of heroes. After a hazardous journey over the Starmetal Hills, you encounter wonders and horrors in an ancient wizard's tower hidden in the vast expanse of Neverwinter Wood.

But as you prepare to do battle for the dragon gold, you find that things aren't always quite as simple as they seem…. King of the Cats by M. Meet a host of strange and new characters such as the Worg Lord and the Wayside Oracle, while exploring Neverwinter's famous Clockwork Carnival and the notorious Sideshow Alley. King of the Cats is a hour adventure for characters of 1st-2nd level. It is full of roleplaying, investigation and challenging combat encounters.

Little Shrine of Horrors by M. Yonder lies the Shrine of Lucien Harpell, greatest mage of this or any other age. In the arts of golemancy, artificery and necromancy, his equal has never been known, nor will be again. Cursed are those who enter this tomb. A Texas man with a rare genetic disorder says he died twice in one day.

Here's what you need to know about Brugada syndrome. A retired professor and cyclist in Virginia says his birthday tradition started when he turned Each year he bikes a mile for every year he has been alive.

Jada Pinkett Smith joined her daughter, Willow Smith, and her mother, Adrienne Banfield-Jones, in a photo showing a trifecta of impeccable abs. Whether they are seeing couples or individuals, sex therapists are there for patients to help tackle relationship woes or problems in the bedroom.

Young says it's true that imposter syndrome is more common in women, because there are so many misconceptions out there about women not being as competent as men. Young says that often when she gives talks about imposter syndrome at universities, she sees a lot of international students.

Vaccines are a vital part of our American health system. But what do they actually do in the body? An expert breaks down the secret of these antibody makers. Serve on glass dish and garnish with cubes of Wine Jelly. Charlotte Russe is sometimes made in individual moulds; these are often garnished on top with some of mixture forced through a pastry bag and tube.

Individual moulds are frequently lined with thin slices of sponge cake cut to fit moulds. Whenever the word "Charlotte" appears, the presence of whipped cream is implied, together with sponge cake or lady fingers to form a case or lining. Sometimes the mould is lined with lady fingers or strips of sponge cake and the centre consists of a Bavarian cream.

In this case, the charlotte may be made several hours before serving. But if it is the ordinary type of Charlotte Russe the dish cannot stand long unless the whipped cream is stiffened by the addition of a little gelatine Line sherbet cups with strips of sponge cake or halved lady fingers, sticking them into a little of the charlotte mixture. Full with the charlotte mixture, putting it in by means of a pastry tube and bag, and top with halves of candied cherries, whole nut meats, or candied violets.

Garden City NY] p. Line large mold or line individual paper cases with Lady Fingers or strips of Sponge Cake Fill with Cream Pudding Remove from molds and garnish with whipped cream, candied fruit and nuts. Milwaukee WI], twenty-first edition enlarged and revised p. Line sherbet glasses with ladyfingers. In each, place mound of sweetened whipped cream; top with maraschino cherry.

Or refrigerate; then serve. Marsh editor [Good Housekeeping: Place 4 lady finger halves upright against the sides of each of 4 sherbet glasses. Fill with the cream mixture and chill. This amount serves 4. Charlotte Russe for Passover: Fold into the cream in place of the extra-fine sugar.

For Passover, the vanilla may be omitted. Let stand at room temperature for 30 minutes. Fold into the whipped cream in place of the extra-fine sugar and vanilla.

The 20th century recipes cited above were selected to illustrate America's love for convenience. Recipes for classic' charlotte russe were also printed at this time. It is also widely known in neighbouring African countries from Chad to Senegal and has footholds in Europe Algerian folklore has it that cousous was invented by the Djinn.

Certainly its early history is obscure, but the evidence does not suggest that it dates from remote antiquity. In the s, H. Peres published in the Bulletin des Etudes Arabs a compilation of the earliest literary mentions of couscous then known, and all were from the fifteenth century or later. The only citation that even claimed to be earlier was a fourteenth-century anecdote related in the seventeenth-century book Nafh al-Tib, which told how the mysterious illness of a North African visitor to Damascus was cured by making couscous for him.

Since the forties we have become aware of thirteenth- and fourteenth-century Arabic cookery books which contain couscous recipes. But altogether, the suspicious silence about couscous in sources from before the thirteenth century, coupled with the evident Berber origin of the Arabic word kishusu, suggest that couscous arose among the period between the eleventh-century collapse of the Zirid Kingdom and the trimumph of the Almohads in the thirteenth.

A peculiaritiy of the way couscous is descrived in the thirteenth-century cookery books also argues that it was a relatively recent invention, if we see in it an explanation for how the unique process of creating the couscous granules originated The simplest explanation for this that kuskusu was originally a small noodle, and the peculiar stirring technique a hasty was of making a noodle. Its unique lightness when steamed, and perhaps its resistance to staling, would have been discovered later.

Devon] "Couscous and its Cousins," Charles Perry p. It is an ideal food for both nomadic and agricultural peoples. The preparation of couscous is one that symbolizes "happiness and abundance," One of the first written references to couscous is in the anonymous thirteenth-century Hispano-Muslim cooker book "Kitab al-tabikh fi al-Maghrib wa'l-Andalus The fact that the name is given with the Arabic article "al" is a flag to the linguist that the original couscous perparation probably was not an Arab dish, but a Berber dish, because the Arabic words siksu, kuskus, and kuski, which all mean "couscous" do not take the article Although the word couscous might derive from the Arabic word kaskasa, to pound small," it is generally thought to derive from one of the Berber dialects.

It has also been suggested that the word derives from the Arabic name for the perforated earthenware steamer pot used to steam the couscous, called a kiskis Couscous is traditionally made from freshly ground whole grain, which is much better suited to the purpose than bolted flour, because starch readily accumulates around the larger and harder particles of bran and germ, much as a pearl forms around a grain of sand.

The resulting granule is in effect a grain turned inside out, with the part of the flour that can deteriorate protected from the air by an envelope of starch. It can thus be kept without spoiling from months or years The wide spread of couscous has been influenced also by economic and aesthetic reasons Couscous has continued to spread beyond the S.

At some point it entered Sicilian cuisine Couscous is now a common dish in France and increasingly elsewhere in Europe and N. They are often classed as "New World" food. Botanists and linguists confirm several varieties of berries, from different parts of the northern temperate regions, have been called "cranberry. Native North Americans had yet another vocabulary developed for this fruit.

Raw cranberries were promoted in the 20th century. The term cranberry did not appear until the late seventeenth century, in America. It was a partial translation of kranberry, literally 'craneberry,' brought across the Atlantic by German immigrants the German word is an allusions to the plant's long beaklike stamens. It was the Germans and Scandinavians, too, who probably popularized the notion of eating cranberries with meat in the English-speaking world, which led to today's pairing of turkey with cranberry sauce.

Of the same genus as the blueberry, the cranberry Vaccinium macrocarpon is a North American shrub that is so named because its flower stamens resemble a beak--hence named "crane berry," a name The berries, which grew wild in New England, had long been used by Native Americans for pemmican dried and fat.

The early European settlers found cranberries too tart to eat by themselves but made them into pies, puddings, tarts, relishes, preserves, and cranberry sauce. Perhaps appropriately, it was in Massachusetts that commercial cranberry production was begun in the s Cambridge] Volume Two p.

This is the cranberry of Britain which is in occasional cultivation. The fruit is considered of superior flavr ot the American cranberry but is smaller. The latter is a plant of peat bogs in the northern United States and on uplands in the British territory. Albany NY] p. Northern and arctic regions. This is the wi-sa-gu-mina of the Crees and the cranberry most plentiful and most used throughout Rupert's Land.

This berry, says Ricnhardson, is excellnt for every purpose to which a cranberry can be applied. Thoreau, in the Maine woods, made his desserts on these berries stewed and sweetened, but Gray say the are barely edible in America. The fruit is not much eaten in Britain but is greatly valued in Sweden.

The berries are tasteless but little acid when gathered but, after exposure to frost, they become very sour. They are often sold in the London markets as cranberries. In Siberia, they are kept in water in winter, where they acquuire theri proper acidity and are eaten in spring. The berries are red and acid and are made into tarts in New South Wales The American cranberry grwos in bogs from Virginia to Wisconsin and extends to the Pacific coast. It is mentioned by Roger Williams under the name sasemineash and was eaten by the Indians of New Englad, The fruit is boiled and eaten at the present day by the Indians of the Columbia River under then mae soolabich.

The fruit is an article of commerce among the tribes of the Northwest. About , a few vines were cared for at Dennis, Massachusetts, but not until about can the trials of cultivation be said to have commenced, and not until was the fact established that the cranberry could be utilized as a marketable commodity. Under favorable conditions, the vines are exceedingly productive. In New Jersey, in , a Mr. Bishop raised over bushels on one acre There are several recognized varieties.

These grow on moors and mountainsides, in bogs, and other places with poor and acid soil in most parts of the world, but are best known in N. The generic name for Baccinium is the old Latin name from cranberry, derived from vacco cow and given because cows like the plant The origin of the name cranberry is obscure, apart from the dubious suggestion that cranes eat the berries The plants to which the name cranberry was originally given are two species which occur in Europe as well as in other temperate parts of the world When the Pilgrim Fathers arrived in N.

America they found a local cranberry, V. American Indians were accustomed to eating these fresh or dried, and adding the dried fruits as an ingredient in Pemmican a dried, preserved meat product It was no dobut these large American cranberries which, at an early stage in the evolution of Thanksgiving Day dinner, were made into sauce to accompany the turkey, which became established as its centrepiece.

Cranberries, after all, are native to America, and pies or tarts made from them appear in colonial records as early as Before the middle of the nineteenth century, when they began to be shipped to cities and larger towns, cranberries, like most fresh produce, were a local item eaten in the places where they grew wild--in parts of New England, New Jersey, Oregon, Washington, and Wisconsin.

Oliver, and Plimoth Plantation [Clarkson Potter: This coincides with the proliferation of prepacked "gourmet" mixed greens think: Before WWII, Americans generally consumed cranberries in processed form canned jellies, juice, gelatin. Fresh cranberries were sometimes combined with stuffing, relish, or quick breads , generally for winter holidays when the product was fresh.

In the s we find articles encouraging homemakers to freeze fresh cranberries so they could be used throughout the year. It is not until the s do we find suggestions for using them in salads. Of course, actual practice often predates print evidence. Ocean Spray most likely published recipes promoting innovative uses for fresh and dried products. If there is a historic parallel?

Early 20th century USA salads sometimes incorporated raisins and grapes for flavor and texture. Cranberries are that easy to freeze.

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